![]() ![]() You can get one free Ore Fragment out of the Shop on your first visit. While there are several other Shop locations found throughout the game, they all go back to what’s essentially the same place. Aftermath: Time to Go ShoppingĬlearing Fuel opens the way to the Shop on your world map. There’s just enough clearance when you open the door to back up and lob in a rocket without taking any damage yourself. If you don’t have the firepower for the minigun zombie, grab the rocket launcher from Secret #4, above, before you go inside. The door to that booth is outside in plain view, across from the open duct that leads you to the facility’s lower level. It looks like it’s meant to be a secret, but it isn’t. #6: As you progress through the upper half of the facility, you’ll be shown this Ore Fragment in a small control booth, guarded by a minigun zombie. ![]() Hop down to a hidden ledge to the left of the door (below) and circle around the building to grab it. #3: Outside the trainyard, you can spot a hidden Ore Fragment on a ledge next to the exit door, although it’s only visible from a distance. Circle around behind the bunker and enter to pick up an Ore Fragment. ![]() #2: As you leave the trainyard, you’ll come under fire from a Fiend in a nearby reinforced bunker. You can reach it without injury by running along the slight incline at the base of the wall. The right-hand set of those pipes conceal a short tunnel that contains some energy ammo and an Ore Fragment. #6: Towards the end of the underground reservoir, you’ll fight through a room that’s lined with red pipes. Press it to open a secret door with an ammo cache and a lore terminal. Check in the corner behind the latter to find a hidden switch. ![]() One of those conduits is blocking the passage further into the stage, while the other simply reveals a blank wall. #5: After you acquire the Rune, the siphoning apparatus will automatically withdraw two of the power conduits in the room behind you. #4: Before you enter the open duct that leads into the refueling facility’s lower levels, look on the back of the nearby pillar for a hidden switch. The double-jump and air dash upgrades allow you to simply leap from the ramp to the middle pillar, then to the top pillar, and finally to the Fiend’s ledge and the secret behind it. You are completely entitled if you want to leave this until later in the game. From that pillar, you can leap to the doorway, which leads to a short dead-end hall containing some rockets and an Ore Fragment.įrankly, as noted above, the physics on the canister are dodgy enough that this isn’t worth the hassle. The honest, first-run way to reach that doorway appears to be to leave at least one fuel canister intact, then roll it back up the ramp and use it as a stepping stone to reach the top of the highest pillar. The problem is that doing so puts the nearby secret out of reach.Īt the top of the ramp, you’ll find a Fiend next to an open doorway. The first instinct you’ll have here is to shoot the canisters, which will detonate almost the entire room at once. #3: Shortly after you collect the last secret, you’ll head back outside to find yourself at the bottom of a ramp with multiple zombies and rolling fuel canisters headed your way. Press it to retract the wall, then collect the goods. If you need rocket/grenade ammo do this before you start the fight.Go to the bottom of the nearby staircase, grab the automap, and look on the back of the pillar by the window for a hidden switch. Shoot it a few times to open up rocket/grenade ammo near you on the left. For the secret, stand out on the platform to the far right end of the starting area and look down to your left and the bright spot on the ledge far below. All enemies must be killed, you must not die, and only one secret is in this level, enemies also shoot much faster and take more damage on this difficulty. The rest of the enemies including some shotgunners will pile up along the memorial beneath you and it's easiest to bounce grenades down there to wipe them out. Besides the usual fireball throwing and flying enemies you'll need to watch out for a shotgunner who stays in the middle and the sniper who will appear above the starting area after the halfway point. You can hide behind the rock pillar here and take your time, enemies will spawn slowly as you pick them off, although to get them to spawn you may have to walk out to your right along the memorial, quickly heading back behind the pillar as they spawn. After hitting the switch you must quickly jump up to the armor on your left and up to the rock area beyond it, double jump is required. Their are only 45 enemies in a wide open area and no enemies spawn until you hit the switch out in the middle end allowing you to max out your ammo. I earned this on my first try on the Memoriam level. ![]()
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